Light
Light Others see it as their responsibility to be the light in dark times, to inspire others and to lead. Their magic is not just a tool, but a powerful force to protect the weak and heal the wounds of society. Their path is not without challenges - high ideals often come into conflict with harsh reality, but it is in these trials that they find strength, becoming an example of selflessness and nobility. Their actions are always for the good of the many, even if they have to sacrifice their own personal desires and comforts.
Darkness
The Dark Others value freedom and personal power, striving for self-realisation and the achievement of their own goals. Their philosophy is based on individualism and freedom from external constraints, which allows them to act with flexibility and determination. The Dark Other are not afraid to use their abilities to achieve power and influence, but are also capable of unexpected acts of kindness and support if it serves their interests. Their path is full of ambition and challenges that require cunning and determination, making them dangerous and unpredictable adversaries.
Classes
Vampire
Vampires are the first of the Others, dark beings who crossed the line between life and death. Feeding on the life energy of their victims, they have learnt to alter their bodies and acquire unique abilities. Vampires glide through the world like shadows, approaching victims stealthily, using fangs and claws for quick elimination. Their perpetual hunger makes them first-class hunters, able to lure and crush their enemies. Vampires are not only predators, but also the first guardians of life. With the right to hunt humans to maintain their power, they have also taken on the responsibility to protect humanity, to keep it from the threat of extinction.
Magician
Magicians emerged as a result of the natural evolution of the lower Others, who learnt to work with the Force on a more subtle level. Unlike vampires, they draw it not from blood, but directly from human emotions. It was the magicians who became the prototype of wizards from human folklore, throwing fireballs and performing miracles. In their arsenal - a variety of attack and defence spells familiar to us from fairy tales. Having gained mastery of the Twilight energy, they can use it as a weapon, directing huge streams of destructive energy at the enemy. All this variety makes magicians a universal battle unit.
Werewolf
Werewolves, like vampires, can initiate a person by turning them into an Other through a bite. The person then gains the ability to transform into a beast, drawing their power from the Dusk by consuming the flesh of their victims. Their nature is wild and unpredictable. Most of the time werewolves retain control of themselves, but when fits of madness strike, they lose themselves, turning into indomitable predators. These fits come irregularly, and contrary to popular belief, are not related to the lunar cycle. In moments of madness, werewolves become the living picture of strength and savagery, leaving little chance for those who stand in the way of the children of The Darkness.
Shape-shifter
Shape-shifter magicians are highly specialized light magicians capable of transforming into beasts and considerably gaining mass. They are similar in nature to werewolves and most often take the form of large predators such as tigers, bears, or wolves, though other forms can also be found. In the concrete jungles of the city, shapeshifter magicians become first-class hunters. In animal form, they move with incredible speed, maneuvering easily among the buildings. Narrow streets and low rooftops provide them with paths for stealthy movement and surprise ambushes to catch their enemies off guard.
Witch
Witches are creatures of nature, harnessing the power of the Twilight through the creation of magical artifacts. Instead of using magic directly, they accumulate it in talismans and amulets, turning them into powerful sources of power. A single successfully created artifact can store a monstrous charge beyond the reach of ordinary magic. In battle, witches rely not only on artifacts, but also on curses to weaken their enemies. Their knowledge of ancient rites of energy transfer and healing allow them to support allies. Thanks to these abilities, no serious mission is complete without a witch, as their participation often decides the outcome of battles.
Clairvoyant
A clairvoyant is a magician with the innate gift of reading lines of probability, which requires not only magical power, but also an acutely developed mathematical mind. Their abilities can be likened to applied real-time probability theory: they are constantly sifting out unlikely options, focusing on those that can materialize into reality. Only a few achieve skill at a level where they are able to calculate outcomes even in the midst of battle, instantly choosing the best course of action. Clairvoyants are strategists who can turn this unique gift into a powerful weapon, directing the course of events in their favor.